This project was done to show what I've learned in my time at Aechelon Technologies. Modeling/UVs were done with Maya, and the textures in Photoshop. The turn around was rendered in Keyshot. Modeling (including LODs) and textures took 12 hours, and is built to real world scale.
-- -- -- I moved to Artstation for my post school work -- -- My current Portfolio: https://www.artstation.com/ryan_langdon
Thursday, June 29, 2017
Sunday, May 8, 2016
Older Student Work Drawing Example
This was done for a class a few years back, I haven't been working traditionally much lately, but my 3D work has changed how I think, so I look forward to the next chance I'll have to work like this again.
Thursday, May 5, 2016
Tuesday, April 26, 2016
Final Spreads for the Graduation BFA Gallery
My old cake files were all corrupted so starting form scratch I re-did the two or three week project in two days, with much better results! It's unfortunate that I couldn't present more pieces, however I am confident the skills I've gathered thus far and look forward to my future in the film/gaming industry!
Tuesday, April 5, 2016
Student Project to copy an alumni's art work in 3D, the source artist is Jake Panian
This was created with most modeling done in Maya, the brick details came from zbrush, and everything was textured in Substance Painter. The final image is my model cropped ontop of the reference, there was no post done to the final render, and everything was lit and rendered with Mental Ray. This was a three week project completed while taking four other classes.
Monday, January 25, 2016
Marvelous Designer and Substance Painter practice
A US WWII combat soldier inspired by a classmates concept. This was my first attempt at trying Marvelous Designer and Substance Painter. They worked great and I look forward to utilizing them on my next project.
Saturday, October 10, 2015
Thursday, July 30, 2015
Friday, July 17, 2015
Redered scenes for a low poly game pitch book, based on the Brothers Grimm story, the Skillful Borthers. Intedended for another team member to do post touch ups (student work)
Character design, modeling, and texturing was handled by our whole team, I was responsible for rigging, posing, lighting, and rendering, then a team mate was to do a post pass (not shown).
Saturday, April 18, 2015
Tuesday, March 17, 2015
Sunday, February 15, 2015
Monday, December 15, 2014
Itermediate Animation Final Reel
Friday, October 10, 2014
Saturday, September 13, 2014
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